

And ownership of these locations secures supply lines, resources, and production sites that are crucial to winning the war. But in Heroes & Generals, what goes on in individual battles decides who "owns" the town, factory, airfield or chunk of land being contested. If the terrorists win one match on one 24-hour dust2 server, for instance, that has no effect on any other games being played anywhere else. The normal way to play a multiplayer shooter is to jump from one server to another, and the battles raging on each server are completely self-contained. After you’ve picked a soldier from one of several classes (pilot, machine gunner, anti-tank, sniper, regular grunt, etc.), you pick from any one of the battles that are going on, join the server, and blast away at the enemy.

You play Heroes & Generals by logging into a Website with your player name and password, and then joining a campaign within the contest between the US and Germany that sprawls over Western Europe.

Heroes & Generals combines strategic wargaming with first-person-shooter views like this one. What that nexus looks like is Heroes & Generals, a free-to-play shooter where nothing you can spend money on gives you an absolute advantage a team-based shooter that actually promotes teamwork a game about the Second World War that has a fresh approach to the subject a browser game in which you can select where you are going to fight combined with first-person action reminiscent of Battlefield 1942. I’m sure that most people who play strategic wargames and shooters have at some point thought about what a merging of the two genres would look like. Heroes & Generals – Preview By Kyle Stegerwald
